... | ... |
@@ -80,13 +80,17 @@ class Cell: |
80 | 80 |
|
81 | 81 |
def draw(self, win): |
82 | 82 |
''' |
83 |
- Draw the cell |
|
83 |
+ Draw the cell to a window |
|
84 | 84 |
''' |
85 | 85 |
if self.is_living: |
86 | 86 |
pygame.draw.rect(win, (255, 255, 0), (self.col * 10, self.row * 10, 10, 10)) |
87 | 87 |
else: |
88 | 88 |
pygame.draw.rect(win, (0, 0, 0), (self.col * 10, self.row * 10, 10, 10)) |
89 | 89 |
|
90 |
+''' |
|
91 |
+Setup |
|
92 |
+''' |
|
93 |
+ |
|
90 | 94 |
# Get number of rows and columns |
91 | 95 |
dimensions = int(input('Number of rows and columns: ')) |
92 | 96 |
delay = int(input('Delay between cycles (ms): ')) |
... | ... |
@@ -111,7 +115,10 @@ for row in range(dimensions): |
111 | 115 |
# Add row to list of rows |
112 | 116 |
cell_array.append(this_row) |
113 | 117 |
|
114 |
-# Main loop |
|
118 |
+''' |
|
119 |
+Main loop |
|
120 |
+''' |
|
121 |
+ |
|
115 | 122 |
while True: |
116 | 123 |
# Check for quit |
117 | 124 |
for event in pygame.event.get(): |
... | ... |
@@ -121,19 +128,15 @@ while True: |
121 | 128 |
# Clear screen |
122 | 129 |
screen.fill((0, 0, 0)) |
123 | 130 |
|
124 |
- # Draw each cell |
|
131 |
+ # Draw each cell and count neighbours |
|
125 | 132 |
for row in cell_array: |
126 | 133 |
for cell in row: |
127 | 134 |
cell.draw(screen) |
135 |
+ cell.get_neighbours(cell_array) |
|
128 | 136 |
|
129 | 137 |
# Update the screen |
130 | 138 |
pygame.display.update() |
131 | 139 |
|
132 |
- # Make each cell count its neighbours |
|
133 |
- for row in cell_array: |
|
134 |
- for cell in row: |
|
135 |
- cell.get_neighbours(cell_array) |
|
136 |
- |
|
137 | 140 |
# Make each cell evolve |
138 | 141 |
for row in cell_array: |
139 | 142 |
for cell in row: |